Open research / TraceLite AI

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TraceLite AI develops model evaluation and training components. We build benchmarks, trace agent failures, and develop post-training components to improve agent reliability.

Latest report · Trial by Trace →

TraceTrial-Bench is publicly released. Environment construction and recursive self-improvement (RSI) remain ongoing research directions.

From the lab

Milestones

Reports, papers, and moments that move our work forward.

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  1. MM-VeriRubric: Verifiable Evidence-Grounded Rubrics for Multimodal Reward Models

    Grounding multimodal reward-model rubrics in task-relevant visual evidence and verifying their consistency.

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  2. Disentangled Privileged States for Simulator-Assisted Multi-Turn Dialogue Policy Training

    Separating privileged state tracking from simulated user utterances to support multi-turn dialogue policy training.

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  3. TraceLite AI in InfoQ’s AICon Shenzhen recap

    InfoQ’s conference recap lists TraceLite AI among the organizations represented by speakers at AICon Shenzhen 2026.

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  4. SimRPD

    Optimizing recruitment proactive dialogue agents through simulator-based data evaluation and selection.

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  5. Look Less, Reason More

    Rollout-Guided Adaptive Pixel-Space Reasoning.

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  6. Absorbing Gradient Conflicts: Modeling Semantic Variance via Kent Distributions for Cross-Modal Hashing

    Modeling class proxies as Kent distributions on the hypersphere so that conflicting multi-label gradients are absorbed by directional variance instead of shifting the proxy.

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  7. Select Less, Reason More: Prioritizing Evidence Purity for Video Reasoning

    Selecting relevant frames and resampling visual evidence for video reasoning.

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  8. CausalStep

    A Benchmark for Explicit Stepwise Causal Reasoning in Videos.

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Featured work

Research

Papers

MM-VeriRubric: Verifiable Evidence-Grounded Rubrics for Multimodal Reward Models

EMNLP 2026 · Multimodal · Reward Models

Most multimodal reward models emit only an outcome reward, which is sparse and misses the structure of human preference. MM-VeriRubric builds training data for multimodal rubric generation at scale: task-aware visual clue extraction grounds rubrics in task-relevant image evidence, and rubric-aligned rejected responses with controlled error dimensions let each rubric be verified through consistency checking. The verified data trains both a rubric generator and a rubric-based reward model, improving preference judgment by 16.4% on VL-RewardBench and Best-of-5 selection by 13.1% on MMMU-Pro.

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Disentangled Privileged States for Simulator-Assisted Multi-Turn Dialogue Policy Training

EMNLP 2026 · Dialogue Policy · Simulators

Simulator-assisted reinforcement learning is a practical way to train multi-turn dialogue agents, but policy optimization gets misled when the simulated user gives inconsistent feedback across long trajectories. DPS decouples task-conditioned privileged state tracking from surface utterance realization; those privileged states stay hidden from the agent but are used during training to derive dense, state-aware process rewards that complement sparse outcome signals. The work also introduces RecruitmentBench, a persuasion dialogue benchmark grounded in anonymized real-world logs, and reports improved measured simulator fidelity and stronger fine-tuned policy performance.

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SimRPD: Optimizing Recruitment Proactive Dialogue Agents through Simulator-Based Data Evaluation and Selection

Oral ACL 2026 · Dialogue Agents · Synthetic Data

Proactive dialogue agents steer recruitment conversations toward concrete business outcomes, but training them is bottlenecked by the scarcity of high-quality, goal-oriented domain data. SimRPD is a three-stage framework: a high-fidelity user simulator synthesizes large-scale multi-turn conversations, a Chain-of-Intention evaluation framework assesses the simulator and selects high-quality data using both global-level and instance-level metrics, and the agent is then trained on that selection. In a real-world recruitment scenario SimRPD outperforms existing simulator-based data selection strategies.

Look Less, Reason More: Rollout-Guided Adaptive Pixel-Space Reasoning

ACL 2026 · Vision-Language · Reinforcement Learning

Pixel-level visual operations help Vision-Language Models handle fine-grained detail, but they are routinely overused — costing efficiency and pulling attention toward irrelevant regions. This paper proposes the first framework for adaptive pixel reasoning, which decides per query whether a pixel operation is warranted: operation-aware supervised fine-tuning establishes baseline competence, then a rollout-guided reinforcement learning stage uses feedback from the model's own responses to learn when to invoke tools. The result reaches 73.4% accuracy on HR-Bench 4K at a tool usage ratio of only 20.1% — 66.5% less tool use than prior methods, with higher accuracy.

Select Less, Reason More: Prioritizing Evidence Purity for Video Reasoning

CVPR 2026 · Video Reasoning · Reinforcement Learning

Uniform frame sampling dilutes evidence in long videos, and existing pixel-space video agents lack reward mechanisms that enforce evidence purity or let them look beyond pre-sampled frames. This work introduces EARL, an evidence-aware reinforcement learning framework that turns the model into an active interrogator of evidence: it selects the most relevant frames and re-samples locally around them to recover fine-grained temporal detail. Across five video reasoning benchmarks the EARL-trained 7B model sets a new state of the art among open-source Video LLMs, reaching 59.8% on LongVideoBench, 69.0% on MVBench and 64.9% on VideoMME.

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On stage

Conferences

  1. AICon Shenzhen 2026

    InfoQ’s conference recap lists TraceLite AI among the organizations represented by speakers.

    Talk Recap ↗
  2. ACL 2026

    Oral presentation of SimRPD.

    Oral Paper ↗
  3. AAAI 2026

    Oral presentation of CausalStep.

    Oral Paper ↗